Small Dodge ball game I created for and AI programming class at Sheridan College.
I'm happy with how it turned out and I wanted to upload it so I have some easily playable record of it.

All art assets and programming is done by me, Made using Unity and Node Canvas Behavior Trees.

CONTROLS:

  • A and D to move Left and right.
  • Right mouse button while moving left or right to dash in that direction.
  • Hold left mouse button to grab ball.
  • Release left mouse button to throw ball.

Enemy AI Will:

  • Move randomly while player has the ball.
  • Move Towards and grab a dead ball (ball that has hit the back wall or floor)
  • Fake a throw.
  •  Throw ball at player after random time holding.

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